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Structured games as a learning methodology

Structured games are very effective learning activities. It is however important that the facilitator lets the participants flow with the game and not manipulate them for any specific outcome, warns MOHAN BANGARUSWAMY

Facilitators utilise structured games for various reasons. Structured activities are utilised as ice-breakers, to get people energised, to introduce the fun element, to enable specific learning through experiential mode, etc. Games allow participants to work in a non-threatening environment. On most occasions, people bring their natural behaviour into play while participating in such events. The facilitator has the opportunity to offer various perspectives to the participants, based on the observation made.

Participants react differently to the circumstances that they face. They could have different ways of learning. D Peter Honey and Alan Mumford classify learning styles into activists, theorists, reflectors and pragmatists. The “activists” like practical games and exercises, as they prefer to try new things and move on quickly. The “reflectors” like to have time for introspection and discussion. The “theorists” like to see the learning material in the form of a framework. The “pragmatists” like learning material based on “real-world” examples—they have a need to be practical.

There are bound to be participants with different learning styles in any given group. Structured game is one of the mechanisms by which the facilitator can cater to the learning styles of various participants. Games allow the “activists” to move on with the learning agenda; the “reflectors” get the opportunity to introspect; it may be possible to link the learning with a framework and thereby cater to the “theorist” and linking the activity to practical, “back-home” situations keeps the “pragmatist” satisfied.

The relevance

When these games are conducted for the sake of the games themselves and the learning is not drawn out, participants are often left wondering about the relevance of the games. Structured games can play an important role in learning, provided proper processing is done. It is not so much the outcome that is important, but the processing of what happened and drawing learning from it that is significant. The facilitator needs to observe keenly and enlist observers to assist, if required. During the debriefing or the processing, various observations can be utilised to lead the discussion and to offer perspectives to the participants.

The key to getting value out of structured activity is in the processing or the debriefing. The interaction of the participants, the way decisions were made, non-participation from some people, etc, are various aspects that are critical. The facilitator can pick up various incidents from the exercise and work with these to offer perspectives to the participants. Aspects such as “meanings that people assign to incidents that happened”, “need to control the group”, “refusal to talk until invited”, reactions to some of the incidents, etc, are a few of the things on which the facilitator can lead the discussion and elicit responses from participants. Do people value or see themselves as resources? Do they initiate interaction or do they wait till they are drawn in? The way people behave during these exercises offers insight to some of their values and beliefs, the meaning that they assign to events that occur and the way they carry themselves. The facilitator cannot make generalised statements based on the observations during the activity. He or she can utilise the observation as a hypothesis and offer perspectives to participants. These perspectives can be utilised to check if these are normal behaviours—-and if they value-add or impede people in their daily lives. The perspectives can be offered to specific participants and also to the group in general, to enable them to look at additional ways of dealing with similar real-life situations.

Go with the flow

It is important that the facilitator lets the participants flow with the game and not manipulate it for any specific outcome. Sometimes, I have seen that facilitators are comfortable with a specific set of results that enable them to prescribe solutions to the participants. The participants feel manipulated and can turn hostile. It can lead to missing the richness that can result from letting the game flow. The important aspects in conducting the structured exercises and in the debriefing are “focus on spontaneity instead of looking at forced outcomes”, “be descriptive instead of evaluative” and “lean towards provisionalism instead of certainty”.

I have found it works well to check with the participants on what they felt about the exercise, what they have learnt, how they relate this learning to their work or personal life and to then bring in the various observation and elicit responses from the participants. The key is to offer perspectives and not to be prescriptive.

Games offer a way to bringing congruence of thought, feeling and action. Feeling is one of the neglected aspects in the corporate world. The logical, rational way reigns and people sometimes tend to bury feelings. This could result in lack of nourishment in the growth process. Sometimes structured games enable participants to deal with the “feeling” side.

Careful selection

There are many standard games available. It is also easy to design games if one has the purpose clearly outlined. Games need to be selected with care. I have found that various books seem to recommend a given game for a given learning situation. In my experience, the participants by their behaviour bring in the complexity and that there are other learning apart from the suggested areas. The facilitator needs to have the flexibility and the depth to bring in this aspect. Sometimes it may be required to introduce a variation in the rules of the games to suit the requirements of the programme.

I have been facilitating learning programmes over the years and have found that structured activity offers an interesting way of facilitating the learning process. The key is to focus on the process and not to get lost in the activity itself.

Mohan Bangaruswamy is vice president-IT services and organisation development, Apara Enterprise Solutions. E-mail: mohanb@apara.com

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